KHInsider RPG Inferno Wiki
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Black Arts[]

Black Arts focus mainly on bringing pain and injury upon the opponents. Generally speaking, the energy utilized to cast the Magickal Art draws directly from the Natural or Secondary Element of the caster.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Fire Fire 1 MP 25 Munny 1 Arcane Singe your foe with a simple flame spell.
HP -10 1 -75
Quake Quake 1 MP 25 Munny 1 Arcane Rock your foe with a simple earth spell.
HP -10 1 -75
Thunder Thunder 1 MP 25 Munny 1 Arcane Shock your foe with a simple bolt spell.
HP -10 1 -75
Aero Aero 1 MP 25 Munny 1 Arcane Blast your foe with a simple wind spell.
HP -10 1 -75
Blizzard Blizzard 1 MP 25 Munny 1 Arcane Chill your foe with a simple frost spell.
HP -10 1 -75
Water Water 1 MP 25 Munny 1 Arcane Douse your foe with a simple water spell.
HP -10 1 -75
Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Dia Dia 1 MP 25 Munny 1 Arcane Purify your foe with a simple light spell.
HP -10 1 -75
Dark Dark 1 MP 25 Munny 1 Arcane Bedevil your foe with a simple darkness spell.
HP -10 1 -75
Focus Focus 2 MP 200 Munny 75 Arcane Recharge your mana by focusing inwards and concentrating.
MP +1 1 +4

White Arts[]

White Arts are utilized to grant a return to normalcy to allies. These Arts stand in opposition to the Arcane Arts, and there tends to exist one White Art for every one Arcane Art.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Cure Cure 1 MP 25 Munny 1 Arcane Restore minor wounds in an instant.
HP +15 1 +75
Poisona Poisona 1 MP 50 Munny 5 Arcane Cleanse your body of low level poisons.
HP N/A N/A N/A
Blindna Blindna 1 MP 50 Munny 5 Arcane Restore sight to yourself or an ally.
DEX N/A N/A N/A
Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Regen Regen 3 MP 200 Munny 150 Arcane Recover a small amount of health every turn.
HP +(-6) 10 +5
Aspil Aspil 3 MP 200 Munny 150 Arcane Recover mana gradually with an azure light.
MP +1 1 +2
MP +(-5) 6 +1
Esuna Esuna 2 MP 200 Munny 1 Arcane Purify the target of a variety of status afflictions at once.
HP N/A N/A N/A
Witherna Witherna 1 MP 100 Munny 1 Arcane Restore diminished defense in an ally or one's self.
DEF N/A N/A N/A
Silena Silena 1 MP 100 Munny 1 Arcane Restore diminished magick in an ally or one's self.
MAG N/A N/A N/A
Basuna Basuna 2 MP 200 Munny 1 Arcane Purify the target of a variety of status afflictions at once.
HP N/A N/A N/A
Fearna Fearna 1 MP 150 Munny 100 Arcane Cleanse your mind of low level poisons.
MP N/A N/A N/A
Disana Disana 1 MP 100 Munny 1 Arcane Restore diminished strength in an ally or one's self.
STR N/A N/A N/A
Meltna Meltna 1 MP 100 Munny 1 Arcane Restore diminished spirit in an ally or one's self.
SPR N/A N/A N/A
Addlena Addlena 1 MP 100 Munny 1 Arcane Restore diminished evasion in an ally or one's self.
EVA N/A N/A N/A
Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Life Life 2 MP 200 Munny 100 Arcane Infuse a shot of fighting spirit back into a fallen comrade.
HP +15 1 +25

Arcane Arts[]

Arcane Arts are centered around the idea of deprecating the opponent. They center around demoralizing the opponent to cause them to act weaker for a time.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Poison Poison 2 MP 200 Munny 75 Arcane Envenom your enemies with a vicious poison, eroding health.
HP -10 10 -3
Fear Fear 2 MP 200 Munny 75 Arcane Raid the target's mind and dimish their magick casting capacity.
MP -0 7 -2
Disable Disable 2 MP 125 Munny 75 Arcane Bind your target with a hindering spell that locks away their might.
STR -10 8 -7
Wither Wither 2 MP 125 Munny 75 Arcane Deplete your target's defense, allowing more sundering blows.
DEF -15 8 -7
Silence Silence 2 MP 125 Munny 75 Arcane Seize your target's voice and lessen his magickal potential.
MAG -10 8 -7
Meltdown Meltdown 2 MP 125 Munny 75 Arcane Melt away your target's spirit and allow your magick's full potential to be unleashed.
SPR -10 8 -7
Blind Blind 2 MP 125 Munny 75 Arcane Cloud your target's sight with pitch black darkness.
DEX -10 8 -7
Dispel Dispel 1 MP 250 Munny 250 Arcane Remove the charms of health and mana restoration on a target.
HP/MP N/A N/A N/A

Green Arts[]

Green Arts are support spells. They draw upon untapped potential within the user and allies to temporarily break the natural limits of the body in every way, aside from movement speed.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Brave Brave 2 MP 350 Munny 215 Arcane Summon a swell of courage that temporarily increases your physical prowess.
STR +1 7 +5
Protect Protect 2 MP 125 Munny 75 Arcane Summon a magical barrier to deflect physical strikes.
DEF +1 7 +5
Faith Faith 2 MP 350 Munny 215 Arcane Call forth a soothing aura that heightens your magickal senses.
MAG +(-5) 7 +5
Shell Shell 2 MP 125 Munny 75 Arcane Summon a magical barrier to deflect magickal spells.
SPR +1 7 +5
Sight Sight 2 MP 125 Munny 75 Arcane Increase your vision and accuracy of your physical strikes.
DEX +1 7 +5

Time Arts[]

Time Arts focus around speed, time, and acceleration. They manipulate the fabric of time in order to increase or decrease movement speed, muddling with things that ought not be tampered with. Time Arts are the most difficult skills to master, as they can cause the user to step on the wrong butterfly and thus cause a negative outcome instead of positive.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Haste Haste 2 MP 225 Munny 175 Arcane Accelerate the flow of time around a target.
SPD +1 7 +5
Slow Slow 2 MP 225 Munny 175 Arcane Decelerate the flow of time around a target.
SPD -10 8 -7
Haste Break Haste Break 1 MP 150 Munny 75 Arcane Restore time's natural flow around a target.
SPD N/A N/A N/A
Blink Blink 2 MP 125 Munny 75 Arcane A magickal aura surrounds you that increases your evasive abilities.
EVA +1 7 +5
Addle Addle 2 MP 125 Munny 75 Arcane Stop the flow of time around a target's feet, rendering them less apt to dodge.
EVA -15 8 -7

Battle Arts[]

Battle Arts draw upon the physical power of the caster in order to activate a variety of different skills. They are distinctly unique compared to most other Arts in that they are drawn from the user's Heart Element rather than the innate Natural and Secondary Elements.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Leaf Bracer Leaf Bracer 2 MP 0 Munny 0 Arcane Restore a small amount of health over time with a protective aura.
HP +10 3 +25
Iron Guard Iron Guard 2 MP 0 Munny 1 Arcane Fortifiy your offense and defense with a protective shield.
DEF +1 7 +5
STR +1 7 +5
SPR -10 8 -7

Summon Arts[]

Summon Arts can only be utilized through formulating a pact with a powerful creature. The creatures impart the ability to call upon them whenever the time calls for it. These tend to have capacities beyond that of most other Arts, as they draw upon the powers of extremely powerful creatures rather than the powers of a mere human.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Ghostly Howl Ghostly Howl 2 MP 0 Munny 1 Arcane Zero swirls around a foe, engulfing them in terrifying nightmares.
HP -18 1 > -45
Choco Cure Choco Cure 2 MP 0 Munny 1 Arcane Fat Chocobo loans you one of his subordinates to refresh the health of yourself and an ally.
HP +15 1 +75
HP +10 1 +20

Unleashed Arts[]

Magickal properties can become imbued into a weapon and can allow the casting of magicks when the blade is swung in the heat of battle. This is considered the weapon "Unleashing" magicks that are either inherent or have been placed inside of the item by a Synthesizer.

Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Energy Burst Energy Burst 1 MP 0 Munny 5 Arcane An Unleash that uses ones' natural aura as a method of attack.
HP -7 1 -35
Name
Stat
MP
Base
Cost
Turns
Arcane
Cap
Description
Aero Guard Aero Guard 0 MP Munny 55 Arcane ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
HP -8 3 -5
DEF +10 6 +5
Emetic Bomb Emetic Bomb 0 MP Munny 55 Arcane ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
DEX -10 7 -5
EVA -10 7 -5
Stun Cloud Stun Cloud 0 MP Munny 55 Arcane ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
SPD -10 7 -5
SPR -10 7 -5
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